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Preparing Seamless Bitmaps Preparing Photoshop Textures for C4D: Part 2 By Ko Maruyama If you've used Photoshop to create your bitmap image maps, this is review of a trick from days of Photoshop 4.  However, with the newest releases of Photoshop, the availability of custom brushes and advanced tools has made the potential of texture creation for applications like CINEMA 4D boundless.  In these two QuickTime tutorials, I'll review the simple method of making a seamless heal.

For all kinds of 3D material channels, it sometimes benefits the project to have a small, tileable image that will fill the surface of the object without an obvious seam.  Of course, a tileable image will show the duplication if the instance shows up enough times.  The trick is to avoid any hard lines where the image might change dramatically as it tiles across the face of the 3D object.  Here's one method to avoid those nasty straight seams. (In two parts).

In the previous movies of Part 1, removing the seams was achieved by using the healing brush, but you can use other tools just as easily.








PART 2








Page: 1


Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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